Party Composition

In this game, you will form a party of up to four adventurers and challenge the dungeons in the town of Aetheria. The dungeons are inhabited by dangerous creatures, and to repel these creatures, you’ll need individuals skilled in close combat and those who can cast powerful attack spells. You’ll also require members who can use healing spells to mend wounded companions and those who can disarm traps found in treasure chests dropped by creatures. A well-balanced party composed of Fighter, Thief, Priest, and Mage, the four basic professions, is efficient for dungeon exploration, especially recommended for first-time players.

At the beginning of the game, four adventurers are pre-registered. They are Alex the fighter, Zahar the priest, Rachel the thief, and Eric the Mage. If you want to start the game quickly or grasp the basics, it’s a good idea to begin by using them.

In addition to these basic professions, there are four advanced professions: Paladin, Samurai, Ninja, and Sage. “Paladins” and “Samurai” possess close combat abilities similar to Fighters while being able to cast spells. Paladins can cast priest spells, and Samurai can cast wizard spells. “Ninjas” excel in close combat and have skills like lockpicking. Sages can learn both priest and wizard spells. With sufficient growth, a party composed of these advanced professions may find battles and exploration easier than one with only basic professions. However, these advanced professions have the drawback of slower growth. It is not highly recommended to form a party composed entirely of advanced professions from the start.

In party formation, it may be a good idea to replace some of the basic professions with advanced professions. For example, adding a Paladin instead of a Fighter can increase survival rates. While Paladins may lack the sheer brute force of fighters in close combat, they can shine in specific situations, such as battles against undead creatures. The “Light Heal” spell that Paladins can learn may even save a party member from the brink of death. On the other hand, it’s not the most beginner-friendly approach, but replacing a thief with a Ninja can be interesting. While Ninjas may have slightly lower trap-disarming abilities compared to thieves, they come with unique skills that allow them to instantly kill enemies or dodge enemy attacks, potentially turning the tide in desperate situations.

Minimum Ability Values for Each Profession

Each profession has predetermined minimum ability values required to pursue that profession.

STRINTPIEDEXSPDLUK
FIGHTER1288888
THIEF88812810
PRIEST8812888
MAGE8128888
PALADIN12812888
SAMURAI121081088
NINJA88814128
SAGE81212888

When creating a new adventurer at the Adventurer Registration Office, initial ability values are set at the minimum of 8 for all attributes. Additional bonus points are assigned randomly. When you choose a profession, bonus points will be deducted until your character meets the minimum ability values required for that profession. Any remaining bonus points can be freely allocated to any attribute.

If an adventurer of one profession meets the minimum ability values required for another profession, they can change their profession at any time in the Training Ground. However, when switching to a new profession, your character’s level will reset to 1, and all previously acquired ability values will be reset to meet the minimum requirements of the new profession. Consider your choices carefully before switching professions.

Return to the top page

タイトルとURLをコピーしました